Von Kagaoan

3D Artist · Technical Generalist

3D

Environments, assets and animation built in game engines for VR, alongside realistic modelling and rendering.

Mobile crane lifting a steel vat tank inside a coned exclusion zone, from the VR safety training
Read the case study →
  • Construction site, elevated platform
  • Residential build, exterior and interior
  • Roadworks and traffic management

Industrial VR safety training

Three modules · captured in headset

  • Unity
  • VR
  • Environment art
  • Real-time
  • Lighting

Rebrandable retail environment

VR environment · brands shown are mock-ups

  • Unity
  • VR
  • Environment art
  • Real-time
  • Lighting
Wireframe pass of the keyboard scene

MX Mechanical Mini

Product render study · final render, breakdown, wireframe

  • Blender
  • Modelling
  • Materials
  • Lighting
Product render of HD 6XX headphones, three-quarter view
Product render of HD 6XX headphones, front view showing the earpads and headband
Product render of HD 6XX headphones, profile view showing the open grille

HD 6XX

Product render study

  • Blender
  • Hard surface
  • Materials
  • Lighting

Animation reel

Web series, TVCs, and personal work

  • Maya
  • Blender
  • Character animation

Stylised work

Characters, props and rigs · personal projects

  • Blender
  • Maya
  • Stylised
  • Character
  • Rigging

Software

Things I built because I wanted them to exist.

TallyToo

Tally tracking app, live on Google Play

Designed, built and shipped solo. Also built a companion dashboard that renders live tally data to a jailbroken Kindle over the local network, as a wall mounted e-ink display.

  • React Native
  • Expo
  • TypeScript
  • Supabase

Hardware

Soldering iron, firmware, and a stubborn opinion about how digital photos should look.

Instagram, @vonkagaoan
Frame shot on Mata Cam
Frame shot on Mata Cam
Frame shot on Mata Cam
Frame shot on Mata Cam
Frame shot on Mata Cam
Frame shot on Mata Cam

Mata Cam

Screenless film-look digital camera

A "screenless camera" inspired by retro-styled digital "film" cameras. Custom firmware on a Seeed XIAO ESP32S3 Sense, with an image processing pipeline towards a film look. Custom-designed 3D-printed enclosure to suit the board, function, and aesthetic. WiFi-based setup for gallery and offloading.

  • C++
  • ESP32-S3
  • PlatformIO
  • Image pipeline
  • Blender
  • 3D printing

About

3D artist based in Auckland. Work spanning character animation for television commercials, virtual reality and real-time, alongside teaching animation.

At heart I like making things, whether that is building and tinkering with a physical project, solving a technical or digital problem, or tackling a creative one.